Science Fiction Series

Space marines, alien threats, and epic space battles

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Cytress Vee

Cytress Vee

A Dog Squad Story #1

Across the void formed by two galactic spiral arms, vast forces face each other. The tenuous Alliance, sixty civilizations united only by fear of invasion, prepare to resist the encroachment of their as-yet unseen enemy, known only as the Creeps. The Void has become a battleground. Three thousand light years across, and populated by a scattering of ten thousand ‘dark’ worlds, it is the Alliance’s last chance to protect their way of life. Self-destructive, robotic drones pour across the Void in ever-increasing numbers, testing the Alliance fleets to breaking point. In the midst of the surging tides of war, a single cruiser carries an incursion team between the dark worlds, striking at the advancing enemy as it establishes footholds. The team probes for a weakness that might be exploited before the odds become overwhelming. But will Commander Trenn and her misfit squad of mixed-race marines be able to make enough of a difference, and can they hope to uncover the enemy’s plans for galactic domination before the Alliance falls? Maybe they can—if they can stop fighting each other for long enough...

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A Hard Place

A Hard Place

A Dog Squad Story #2

Three thousand light years across, the space between two galactic spiral arms has become a battleground between Alliance forces and the encroaching aliens known only as the Creeps. Patrolling the void is the naval cruiser Bulwark, carrying specialist technicians and an incursion team. When the chance discovery of a derelict enemy vessel raises hopes of salvaging badly-needed alien technology, the marines and technicians go to work. But Bulwark’s Captain is determined to obliterate the enemy threat, despite its possible value, even if it means sacrificing the marines on board. The techs must work quickly in order to convince their superiors to withhold fire, and preserve the enemy ship for examination. But is the enemy ship as derelict as it first appeared to be?

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Darker Places

Darker Places

A Dog Squad Story #3

Alliance forces fight a desperate battle against the encroaching aliens known only as the Creeps, a race determined to cross the Void into Alliance space. Three thousand light years across, the Void has become a lethal battleground between the opposing navies. Creeps swarm across the emptiness in their thousands, destroying everything in their path, and edging ever closer to the civilizations that the Alliance navy is desperate to protect. A chance discovery leads the patrolling cruiser Bulwark deeper into the Void, where clues regarding the nature of the Creeps await discovery by her team of technical specialists, and the crack incursion team she carries. But will they unearth enough usable information in time to help the hard-pressed Alliance fleet?

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Incursion

Incursion

A Dog Squad Story #4

The Alliance fleet fights a desperate battle against the encroaching aliens known only as the Creeps, who swarm across the emptiness in their thousands, destroying everything in their path, and edging ever closer to the civilizations that the Alliance navy seeks to protect. Deep inside the Void, three thousand light-years across, the cruiser Bulwark is forced to remain distant as Commander Trenn’s ‘Dog Squad’ of misfit Marines engage on a vital mission, to discover what their enemy is producing on the planet Nex. With endless convoys shipping away material vital to the Creep’s war effort, Trenn must uncover the nature of the supplies, establish a way to destroy the six mines, and if possible, rescue the Alliance slaves trapped deep underground. But when their pilot fails to respond to her summons, Trenn’s squad sees their chances of extraction dramatically reduced.

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Empire

Empire

A Dog Squad Story #5

The Alliance warships continue their desperate battle against the Creeps, who threaten to overwhelm their defenses, edging ever closer to the civilizations that the fleet seeks to protect. Deep inside the Void, a gap formed by two spiral arms, Commander Trenn’s ‘Dog Squad’ of misfit Marines attempt the capture of a Creep warship, disabled by the heavy cruiser Bulwark. In the shadow of the ruined planet Nex, Bulwark’s captain is ordered to return to Cytress Vee, and surrender the captured vessel to another captain. He must decide whether to obey his new orders without question, or defy his Alliance commanders in order to strike a vital blow against the Creeps. Whichever path he chooses, Trenn’s Marines must support him, leading them into new dangers and new adventures.

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